So, I’m working on a procedural shader pack, and I’m not at all liking the look of the procedural brick shader, especially on displacement. Now, I tried blurring the node, but that resulted in a horrifying mess, losing all detail, particularly corners… So, is there any way to get this look, without adding 100 brick shader nodes, and getting a gradient among them? Also, I don’t want a code for a custom node. I need to use the default nodes. Any help would be appreciated. Thanks.