OK, I have a mesh object (Well, lots of them) on a tech based starship (Namely the Omega from B5)
No, I’m sick and tired of these sharp corners! and I’m also tired of Subdeviding an object 500 times so I can use the smooth button to get rid of them.
How do I bevel the edges in this case???
(Note, this is NOT a curve, it is a regular extruded plane)