Question: How do I legitimately close a beveled shape, beyond just “eying it”.
See attached image.
Scenario: Modeling a Sink
- Place a Bezier Circle
- Create a Bezier Curve as the Bevel Shape
- Apply the Curve as a Bevel to the Circle as a BevOb.
- I can then manipulate the Curve to alter the Circle shape in the form of a sink.
- How can I close the shape at the hole? (See attached)
Is there a way to close this shape definitely, or must I eye it? If I eye it and want to cut into/loop cut this shape later it could cause ugliness.
In the attachment I put the camera underneath. The curve is separate from the sink shape (which is just a Bezier circle with a Bevel). The curve is the bevel. notice the whole in the beveled circle. I could simply eyeball an approximation and close this shape easily. Just hoping for a definite way to do so, and therefor aid in a cleaner shape.
Thanks for the help.:D:D:D