I asked this on 4chan/3/, but it seems they really hate Blender over there.
What I want to do is smooth two corners of a wall with a bevel, only using modifiers, without ruining the way normals are displayed.
Right now my wall looks like this:
I’m using a bevel modifier, with weighted bevel edges on the asterisks. I’m also smooth shading all the faces.
*_* | x | | x | | x | I keep ending up with a 'rounded look' on all three faces, when | x | I want them to be completely flat | x |
I know I can solve this by adding some buffer geometry but if I can figure out how to do this with just modifiers, I’ll be able to easily model much more complicated stuff in the future. So this is pretty important to me. Any help would be great.
Oh, and here’s a picture of what I mean if my asci art wasn’t good enough:
That’s odd, I saved it as a 20kb flawless png, and now its a 20kb messy jpeg. Well there’s the blend file too if that helps. (The blender file is for 2.49.)