Hello and thanks for reading this.
How can I bevel an edge and not get an ngon on the ends? I have looked at a tun of videos and almost all of them make ngons when they show you how to use the bevel tool and they never address it.
I found a thread where they kind of sort of talk about it here.
However there answer seems to be to add more supporting geometry witch is fine but I still don’t understand how to do that in such a way as to make my beveled edge transition into a non beveled surface.
Here is a simplified example of what I’m talking about I want the beveled edge to transition into the curved faces next to it. In this picture There are now 3 ngons around the end of the bevel.
I have tried to use the ctr T comand and then convert to quads but that makes it worse when I add smoothing and subsurf.
I need to bevel some edges to get my mesh to match my high poly close enouph to not get artifacts in my bake. I can usually find solutions to stuff like this however I have been scouring the web for a couple days to no avail. Any help would be greatly appreciated!