Beware The Trees 3rd version scroll down 11/28

This was under WIP thread as swamp-redo. Now I think it’s done so here is the finished version. Thanks for all the suggestions both in the WIP thread and the original swamp thread.
Click on thumbnail for 640 X 480 version.

http://hstrial-jgray1.homestead.com/files/beware_T.jpg

And for a 1024 X 768 version:

paradox

whaa, superb modelling and cool composition!

wow. how did you make the tree… was it pure modelling or is there an easier way?

Nice work paradox.

I think the lighting could be a little more dramatic and moody though. Right now it seems like it has one small spot light pointed to it instead of a global lighting system.

BgDM

Thank you Gelutu.
bigbad - the tree was created using the l-sytem script (do a search on this board) then I shaped it, duplicated it added some textures and generally picked at it until I got what I wanted.

BdDm thanks. As for the lighting well there is all kinds of lights 3 halos one with a shadow map, a blue light for contrast, and a few others. I also added a bit of glow to brighten up the sky and the scene which may have changed the looks of the other lights. The first swamp scene I did long time ago was more moody and dark. This time I tried for a contrast between the weird trees, the skulls and the bright daylight scene. I don’t know if I pulled it off but I was trying to do something a bit different than the first picture. Thanks for the observation though. Oh yeah and its also blender internal raytracing. I’ll look at this again after I take a break from it and decide if I should work on the lighting some more.
Paradox

Great, Paradox, but both versions seems to lack of antialiasing?
Anyway I like it very much. :slight_smile:

Env

they kinda look more like tenticles than tree limbs :expressionless:

turned out great, man. i like the chunky trees. great skulls too.

Thanks for all the comments.
env - thank you and as always great eyes. I guess if you look at something too much you go blind. I had turned off osa while working on this and forgot to turn it back on :expressionless: Ha ha. But as you can see below it does change the whole scene. Lost some texture effects on the trees but especially on the ground. Looks like I need to re-evaluate this some more. Some pictures just won’t let go.
Thanks Modron.

GhengisKhan thanks, actually I was trying to create an impression of tenacles instead of branches so good observation.

Here is a new version with antialiasing and no glow. Comments?

http://hstrial-jgray1.homestead.com/files/bewareAA_T.jpg

Paradox[/quote]

Mm… OSA made disappearing some of the textures? It’s strange. Did you try to increase the bump value for the incriminated textures (I guess that it could be a bumping problem)?

Env

yes env that was strange to me too. But in the meantime I came up with a compromise. I rendered with oversampling (twice size and reduce in gimp)
This brought back the textures and yet cleaned up the antialising on the skull and some of the branches. I also put back in the glow as I liked it better. So the result is a combination between the first version and the second versions above.

http://hstrial-jgray1.homestead.com/files/bewarefinal_T.jpg

and a link to a 1024 X 768 oversampled at 2048 X 1536

Paradox

Yes, it worked very well. :slight_smile:

Env

Yeah! :slight_smile:

Try some spot halos…

I´m sorry for bothering you again. But i´ve searched in the forum for I-system. Couldnt fing it. Could you give me link or something?

btw looks great.

L-System
http://www.geocities.com/blenderdungeon/lsystem/index.html

bigbad - my bad (sorry couldn’t resist) I was tired when I posted that. It is L system as JordanK said and here is a link for a version that was updated by jms and works with later versions.

http://jmsoler.free.fr/util/blenderfile/images/lsystem/neo_lstseed228.zip

also a tutorial
http://marief.soler.free.fr/Monsite/lsystem_en.htm

thanks
Paradox

Thnx alot for the links. Lookes cool.

Must do a tree. :stuck_out_tongue:

you welcome, now I’m looking forward to seeing your tree. Have fun.
Paradox