Does anyone know of a way to make a mesh/armature follow a bezier circle or path, then get rid of the bezier circle and still have that object follow that path? My exporter will not recognize bezier circles and instead of curving, my meshes come out flat and only move on a single axis.
I have basic knowledge of Blender. I can assign a mesh to a curve/path just fine. Ogre3D is my exporter.