Bezier Circle Round?

Does anyone know why a bezier circle is not absolutely round? I only realized this when I spun one about its center.

Hi Superdan,

You can use DefResoU setting in Edit Buttons(F9). It defines the number of segments between two points.

I hope this helps,

I won’t annoy you with the math, unless you actually ask for it :slight_smile:
but you can’t because Beziér curves are Spline polynomials and a polynomial symply cannot represent quadrics (circle ellypses, parabolas hyperbola) no matter what
the resolution is.

To do a cyrcle you can use NURBS which, being rational polynomials (that is the ratio of two polynomials) can do the trick.

Stefano

Thanks! That does make sense when you think about it.

No it doesn’t :wink:

Now, that would be bad if changing the resolution of a curve changed its shape… :slight_smile:

Indeed, NURBS give much “rounder” circles than Beziers, although by scaling two handles on opposite sides a bit, you can get quite close to a circular shape.

If you take the control points of the top cv and the bottom cv and scale them out on a single axis to 1.1 of their original size, you get a fairly round bezier circle
isn’t that easy! %|

Didn’t I just say that?

D’oh!