# Bezier curve's UV stretching

**URL:** <https://blenderartists.org/t/bezier-curves-uv-stretching/1151168>\
**Category:** Materials and Textures\
**Created:** [March 14, 2019, 5:49pm UTC](https://blenderartists.org/t/bezier-curves-uv-stretching/1151168 "2019-03-14T17:49:36Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![helluvamesh](https://blenderartists.org/letter_avatar_proxy/v4/letter/h/7c8e57/32.png) [@helluvamesh](https://blenderartists.org/u/helluvamesh)\
**Post date:** [March 14, 2019, 6:21pm UTC](https://blenderartists.org/t/bezier-curves-uv-stretching/1151168/4 "2019-03-14T18:21:51Z")

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- Convert the curve to mesh (alt + c -\> mesh from curve)
- select one face, move the for verts to different corners of the 0-1 uv space
- unwrap this face
- select the whole mesh, the previous face is now the active face
- unwrap with ‘Follow Active Quad’

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_[View the full topic](https://blenderartists.org/t/bezier-curves-uv-stretching/1151168)._
