Bézier Mesh Shaper v0.9.0

Yusss! Update 0.7.0.
This update added new features, check them out:

  • A new selection mode using projection – much like the mesh Knife tool does.
    To use this method you call the tool with nothing selected:
    Projection selection mode
    This way you can precisely select where you want the curve to start from, you just navigate your view and click to set the knots, then press Enter to start deforming.
    For technical reasons this is not yet available on meshes with shape keys.

  • Knot radius support – being able to shrink and expand the mesh – so now we support three knot attributes: position, tilt and radius.

  • Being able to unbind and modify the curve, so you can move it around, add or remove knots etc., then continue deforming from there. This is done with a new shortcut key for toggling this mode, please see the add-on preferences.
    The two features above can be seen here:

  • Initial support for shape keys. In some cases the curve might look as if flying off in the distance, but at least it’s manipulating the shape key right.

Other changes:

  • Increased numerical precision (better curve mapping algorithm).
  • The code is 84% larger, lots of new lines.
  • Code cleanup and refactor.

I’m also going to make a cheatsheet-type image with all you can do with this tool, since there’s no documentation.

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