I am attempting to switch over from the old bitmap text solution to the new one that was released with 2.62 inside of BGE. I can get the text object to say what I want it to say with both logic bricks and python (though I am not a python programmer, I used another person’s post).
My issue comes from when I try to change the font type, color or justification of the text object. When I hit P, it resets back to the default settings, rather than keeping mine. Before, the font type and color was handled in the texture, but trying similar techniques don’t seem to work. Any help here would be appreciated.
Thanks in advance!