Hi! For people who did not seen 2.75 release notes yet: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/BGE
There are many interesting things:
New BGE World API (I think this is a patch from HG1… Thanks) > We can set ambient color, background color, MIST color (recently there were many threads on the subject) and several mist parameters in real time. Great!
Draw debug shadow box (I tested it and it’s fine!). It’s a patch from panzergame (new commiter for the bge) > We can see the limits (frustum and clipping) of the shadows projected by the sun lamp. Cool!
BGE support more than 2 UV channels (getUV() and setUV() methods improvements). I think it’s also a commit from panzergame.
Work on rigid body joint (not tested)
New method to get desktop resolution… See HG1 comment below
and several other things I don’t mention because I’m not familiar with (LOD, subclassing(Transform a KX_Gameobject into a class object),…) . 2.75 Blender version brings many interesting things for the BGE. Thanks to the developpers!
What do you think about these new features?