I’m setting up an animated waterfall in the BGE with the help of thistutorial. Since my computer doesn’t allow glsl, I’m using multitexture. I’ve used three planes for the cascading water, uv textured with alpha. I have also added some object color animations going from transparent to fully visible. When I press ‘P’, the alpha on the first plane shows, but the other two don’t, although they all use the exact same settings.
I have attached the blendfile as well. Layer 1 has the main simulation while layer 2 has the waterfall planes. Could anybody help?
waterfall.blend (616 KB)