Hi (first post please be gentle )
I am using the BGE to create a game that has multiple objects and multiple camera views.
I want to only move an object if the active camera is a child of that object.
I have a python controller for object movement. In this script I need to condition movement based on whether the object is the parent of the active camera.
My problem: I can’t find an instance variable or method in the API that tells me the current (active) camera.