Hello mates, I’m working on a BGE Benchmarking system, in realtime
Cubes are being add rapidly,
I can add another curve for number of cubes and make it blue for example,…
what suggestions do you have before I make a release?
this is for 2.5
ps: the improved version will be available on my upcoming DVD
Here goes another test,
-no container to have them collide with, just collide with each other
-8 Emitters instead of 2
it took twice the time until it is started to heavily decreasing.
why there is some places where fps increases before that big decrease?
ok, next adding some other curve for number of cubes…
I’m back to this project after freelancing a for some time
just 10 minutes of playing with the blend, here goes the orange curve is the number of cubes
and the yellow one is the frame rate
here dynamic instead of rigid body
alright, now will add robots instead of cubes.
I spent some time to kill a big bug, hehe, killing a hidden bug like that is a nice thing :evilgrin:
now the logic don’t exceed 15, before the bug, it was something like 80% _