[BGE BUG] Mist set with python doesnt work in textured mode

Well, i was trying to implement underwater ambients in my game and i noticed that if i set the mist with the functions of the Rasterizer module, it doesnt show up when i’m in textured mode, but if change to solid or shaded mode, it works without problems. XD

here is an example blend

Attachments

mist_fails.blend (139 KB)

What version are you using? I know they fixed the mist to work with the GLSL… I don’t know if they updated the API for it tho?

i compiled it in 07/30/2008 from the svn TRUNK, so its very recent, i havent seen any changes in the rasterizer from that date (btw, i tested it with the official 2.46 too)