Well, i was trying to implement underwater ambients in my game and i noticed that if i set the mist with the functions of the Rasterizer module, it doesnt show up when i’m in textured mode, but if change to solid or shaded mode, it works without problems. XD
i compiled it in 07/30/2008 from the svn TRUNK, so its very recent, i havent seen any changes in the rasterizer from that date (btw, i tested it with the official 2.46 too)