Game Protection - this feature protects games that are created with the Blender Game Engine.
Protects them from what? I have yet to see anything in the WIP/Resources forum that would be worth “stealing”, even if the only effort required to do so was a mere double click.
Perhaps that is true, but people also have the right to say if they want to release the source or not. It’s not really any better when your forced to release the source code.
Even if you had something “extraordinary” on your hands, you’ll still gain recognition regardless of the fact that people can dissect it. I mean your original posts act as timestamps of sorts, nobody can repost and claim the idea to be theirs.
I for one think that the open nature of BGE design is a blessing, not a curse. Everyone can see how things are done, and anyone can use created resources to try out new ideas quickly, without having to rummage through some overly elaborate protection system in order to do so.
It all goes to further enforce the sense of community and sharing.
I have to agree with you there. But there are situations where protecting your work could have it’s benefits. “Serous” online games are one example. One persons actions can destroy the experience for other people online. Gaming completions might also see this as a benefit. It might also inspire more people to come to blender, and it may promote more/better projects. And with people like (cough) Bush (cough), who knows how long copyrights will last… =P
On top of all that, like you said, Open Source is a blessing. Sense blender is open source, it allows a wide range of possibilities. So why not take best of both worlds and combine them together? That seems to make more sense.
Back on topic, I was wondering how this new feature is different from the current linking feature? If I understand it correctly, you can only link content from linked files at the start of the game. However, with this new feature, (correct me if I’m wrong) we can get any kind of data, at any time during the game. Right? or did I overlook something?