Hello, fellow BGE users!
I’ve been wanting for years to ask for such a feature.
Parent selected vertices to object. It’s the reverse of vertex parenting. By selecting vertices or a group of vertices, one could select an object and parent the first to the last.
Other options, like offset, keep vertices relative position, or affect object (so objects have a limited distance they can displace away from the vertex group), etc.
Animation mostly. This could allow real-time easy modification of a mesh. Liquids simulation, cloth simulation, fast animation. Use of dynamics on static objects.
I believe with a lot of stitching it can be done in python, but would be cool if it was hard coded, thus faster.
What do yo guys think?