Sorry for the double post, I posted this in the Stickied Questions thread but got no response, so made it its own topic. Does BGE have world size limitations? I’m making a space sim, and most 3d engines have serious overall size limitations when it really comes down to it (roughly 10km in UE/CE).
- Does BGE have any grid limitations that overall limit the size of the world (e.g., CE doesnt allow editor beyond 10k);
- Does BGE have any performance limitations that limit the size of the world (e.g., UE has floating point limitations that worsen as you get farther from the origin)
I would appreciate it if anyone knew of any inherent limitations that would overall affect the size of a world created in BGE (remember this is space, so planets would be large, but there would be a whole lot of nothing in between them). This isn’t a case where I’d be filling up massive areas with content, most of it would be empty and thus not a huge performance drainer per se. Thanks in advance for any replies!