BGE General Question

first things first. If I posted this on threw worng thread let me know and I will move it.

Now to business. I am currently developing a video game and I for a personal project. I have very little experience with coding and scripting and want to use this as a way to build my skills as an artist and programmer.

I want to learn how to male citation textures and possibly program the game engine to be open world. I am aware that it is a hard project. If anyone has good texturing tutorials they can share that would be great.

How would a person set up an open world game? Would I set up a chunk system so it loads objects on a near by plane when you step on a plane?

Any help for anything I asked above or other information necessary for game development would be wonderful.

Thank you for the help.

The BGE is a general game engine. This means you can make nearly any game type you want. But it also means that certain features are simply not there.

The BGE itself does not have in-build support for “open world” style games. You need to build it by your own. There are some tools that might help you:

  • LOD (for level of detail processing)
  • LibLoad (for dynamically loading/unloading)

Be aware these are pretty advanced topics. As you said you have not much experience, I suggest to start withe a small project with static levels (opposite of open world) to get a feeling of the topic.