bge GLSL shadow appeared at wrong position in 2.63

hello everyone! First…Gratings from Chinese new Year of Snake!
then the problem:eyebrowlift:------I’m doing a simple space-ship-landing game,but the shadow of the ship(the white one…) was not in the right position I want,just like the picture below…

in the picture above you can see that the feet of ship has already touched the ground, but the shadow------I think it should like the picture below(I paint it…), in which the shadow grows from the point where the feet of ship met the ground, however it doesn’t, I thought it a quite a strange problem and can anybody show me some hints about it???

Its because of the shadow bias, go for ‘0.1’ and it will be fine.


Yeah! Nice work !!! thank you so much !!