It seems in the last month or so there’s been a lot of talk of improving the graphical capabilities of the BGE. Now there may have been times where it seems like the BGE-harmony project has fallen off of the radar completely which leads to the question on whether it’s still being worked on. I am here to tell you that the answer is a definitive yes.
There has recently been a major commit that will now allow a BGE-user to override the built in light and prepass shader system, which is the continuation of various commits to allow more user control over rendering in the BGE. (with a bugfix to boot)
And not only for the viewport, but for the Blenderplayer as well. (along with another bugfix)
Do remember though, Kupoman has things in real-life too so he shouldn’t be expected to spend 8 hours a day 7 days a week on this project, but this can be seen as evidence of his commitment to get this project done so we should be happy for that.
One final note, just to keep things current, one can choose to treat this as a new thread to cover the progress of BGE-harmony, so let the feedback begin.