BGE House

I am using this model I made for the next level in my game http://blenderartists.org/forum/showthread.php?t=206429 and while I was making the next level, I noticed that, because the layout of the map (not very well thought out) what I put at the edge of the map had a huge impact on the look of it, and I thought; what would the guys at Blenderartists do for that?




Obviously, the colour can be changed on the wood. the green colours a bit…

anyway, here’s a blend (without the house textures), let me see what you would do with the edges of the map…

http://www.mediafire.com/?zcoser4ccd2k958

If there are a few good screens of what people have done, I’ll let you have the textured version and you can play around with that… (I am not interested in getting you to do my stuff, so I don’t want any Blend files unless there’s a specific reason you want me to look at it)
Just to see (in pictures) how everyone else handles the “edges of the maps” and maybe draw some inspirations and learn from eachother… hope this doesn’t become a dead thread…

Wow, that looks really good. I like it a lot.

Thanks, I used to be better at Art than computing, now its swapped!? I find that when I concentrate on my artistic stuff, it sucks, but if I just click and don’t think too much, it turns out like this… :smiley:

(The video really darkened the whole thing :eek:)