BGE LOGIC DEV: Negative axis on radar sensor, realtime parenting function for python.

NEGATIVE AXIS FOR RADAR SENSOR:
https://projects.blender.org/tracker/index.php?func=detail&aid=8740&group_id=9&atid=127
REALTIME SET PARENT PYTHON FUNCTION:
https://projects.blender.org/tracker/index.php?func=detail&aid=8799&group_id=9&atid=127

Scabootssca has joined the ever growing BGE dev. list. Rather nice the BGE is getting a steading (if small) stream of features now.:yes:

Realtime parenting … whooooooooo :):).

quoted for agreement!

realtime parenting~~ wwoooooooooooooooooooooooot finally!.. now we need a, “nice”, ",actuator that will play animations from texture maps…at different frame rates etc. ooh an a path follow actuator…

ashid made it with dynamic parenting but with a script… maybe we could ask to implement his video texture into blender ?

Scabootssca has joined the ever growing BGE dev. list. Rather nice the BGE is getting a steading (if small) stream of features now

Can he submit it to the SVN?

excellent news…
good works Scabootssca…

Ka-friggin-finally
<3

good news everyone! as you all know, you can now make paint brushes that float when dropped, which then become platforms! the difference is that you can now carry them like a normal person and not a complete moron thanks to real time parenting!

(If you know who i am parodying and the paint brush reference, you are as nerdy as i am. this is not a good thing.)

He needs to have commiting rights first before he can commit directly.

Ben was promoted, Ovidiu and Scabootssca may be next.

Someone review the patches so they can go in.

Please can someone tell me how to apply patches into blender? I’ve never gotten an answer of how to do it or if it’s even possible. Can someone give me a plain Black and White answer??

What would be REALLY cool if if the parenting code also became a “Make Parent / Clear Parent” actuator logic block…

Create An Actuator Tutorial by Snailrose
http://home.bresnan.net/~snailrose/tut/

I was going to suggest that lol … shouldn’t be to hard ;-)… not that I know how…

That’s why I ask, wondered if BGE developer = committing rights.

Hopefully and definitely. With logic bricks would be great.

I’ve taken these two patches for review. I will check them in the coming days and comit them if everything is alright.

Please can someone tell me how to apply patches into blender? I’ve never gotten an answer of how to do it or if it’s even possible. Can someone give me a plain Black and White answer??

Appying a patch is not a simple thing: you need first to get a C/C++ compilation environment. If you are under Windows, you need Visual Studio 2003 from Microsoft. You also need to get and install the two utilities SVN & patch. Then follow the instructions in blender.org to get an anonymous SVN image of blender source, apply the patch and compile. If everything is fine, you get a version of Blender that contains the patch.
Note that a patch may be buggy, that’s why it needs to be reviewed and comitted by developpers like me.
As you can see, applying a patch is not simple and is rather a C/C++ programmers thing.

The recommended way is to wait until the patch is comitted to SVN and get the next nightly build of Blender: every night, an automatic process gets the latest source code from SVN and compiles it. I don’t exactly where you can get that and if all the operating systems are available but in principle it’s the easiest way to get Blender with the latest patch included.

Saweet! And I finally understand python too so I can use this =D

Hope someone posts a build with this on there soon, wink wink

It’s about time. :wink:

Realtime parenting will be very useful. I’ve been wanting that feature for quite a while now. An actuator would be nice. I think “Set Parent” would fit well in the Edit Object actuator.

boots: Did your option to disable the default “Esc key quits fullscreen games” ever get committed? I really, really, really need that feature, and I need it to work cross-platform.

yes pleasepleasepleasepleasepleaseplease

would also be nice.

With a clear parent function as well arrows could fall off objects and you could easily do something like a 3D version of Miniclip’s Wheels of Salvation.