Bge Material nodes: Geometry - Normal output

I’m tad curious on what information Normal outputs from Geometry node.
It seems that it outputs normal information based on current view?

Is there a way to output the geometry face normal value instead?

I believe it outputs the face normal in viewport coordinates (although if the model is smooth shaded it outputs the normal of the spot on the face where that particular pixel is, since smooth shaded models have blended normals for shaders). Are you looking for the normal in world coordinates, or a way to get the normal of the individual face regardless of whether it’s smooth shaded or not?

Hmm in normal world coordinates should suffice.