I’m trying to figure out how you get 2 textures happening on one mesh object.
I simply want to map Image 1 onto some faces, and Image 2 onto the others. Firstly, do I use 1 material with 2 texures - using 2 UV maps? or 2 Materials, 1 texture each - each texture using its own UV map?
I’ve setup 2 UV Maps, and I seem to be successfully assigning the 2 different images to the 2 different UV Maps, but I can’t get them both to show up in the viewfinder or in Render - It’s one or the other.
I’ve tried both in Blender Render and in Game Engine. I understand that the Game Engine also has its own limitations here, but I think I need to better understand the basic premise of how you set this up, and then modify or compromise in the Game Engine.
I’m missing some simple aspect of how this all works, I’m sure, but the information is so scattered and most of it is using older versions of Blender.
If I simply want to put 2 images on a plane that has been subdivided into maybe 16 faces - 8 Left and 8 right, how do I put one image on left side, and 1 image on the right??
A simple .blend example would be soooo helpful. I feel like I’m so close to solving what should be so simple… but I can’t figure out - must be missing a switch, setting, or basic concept in here - I’d say lol, but I’m getting so frustrated.