Notes: While I have some experience in Blender 2.79, I have no experience with Python. I have done minimal programming on other projects, so I understand some of the concepts and can get the gist of Python scripts.
I was attempting to make an “AI” for a racing game and came up with the following logic:
Property = “go” / Value = 0
Keyboard sensor = w / AND / Message actuator = “start”
Message sensor = “start” / AND / Property actuator “go” ADD 1
Property Sensor = “go” If “go” =1 / AND / Steering actuator = Pathfind, Target = cpoint1 Path= Navmesh
Collision Sensor = cpoint1 / AND / Property actuator “go” ADD 1
Property Sensor = “go” If “go” =2 / AND / Steering actuator = Pathfind, Target = cpoint 2 Path=Navmesh
This works for getting the object round the track, but as it follows a straight line to the next target, it doesn’t work so well on corners.
I had two ideas to fix this, but neither is a great fix, so any advice would be appreciated.
Idea 1: Place a sh*tton of targets on the radius of the corner, so that I make a curving path from many smaller straight lines. This should work, but requires a lot more logic bricks.
Idea 2: Place invisible ghost objects on the inner and out edge of the corner. Set them as obstacles. This should force the actor into a more natural line, but means it has to go in the middle.
Thank you for reading and any advice given.