I’m developing a workflow at the moment which involves exporting from Revit to Blender then baking lighting to the model with Cycles. That gives me a model that other team members can walk around.
The thing is that I currently give them the file with Blender and tell them to start Fly Mode with shift-F. It would be much neater to give them a standalone executable. That would also let me add things like collisions.
Unfortunately when I switch the render engine to Game and press P, or if I stay in Cycles and press P, the peformance is poor. Even in wireframe mode it can take a few minutes before it’s up and running. It’s like the game engine has far lower performance than the 3D view (where fly mode works immediately and is smooth).
I am talking about a single mesh with maybe 200,000 vertices and 500,000 faces, so perhaps the game engine just isn’t set up for that sort of mesh.
Does anyone have any ideas for things to try? Should I try exporting to Torque3D? I’ve had a quick look, but it’s not as straightforward as I had hoped and I really want to stay within Blender if possible, to keep the workflow simple.
Thanks in advance.