BGE Procedural terrain generation

(Nicholas_A) #1

I made a simple procedural terrain generator for the blender game engine. A python script generates random numbers and sets the position of random vertices of a selected mesh to the random number.

Download the blend here.

I hope that you find this useful and if there is anything you think should be better, tell me and I will try to make it so.

(adriansnetlis) #2

you should modify the normals aswell…

(S-Markt) #3

i stay with the fractal function in the edit mode.

(Lostscience) #4

You need some more flat areas and smaller hills. I would procedurally generate the textures.Like snow and mountain textures etc.I would prodedurally generate the trees.Add that with dynamic terrain loading and it would be nicer.I could submit a blend or link for dynamic terrain loading.

(Spirou4D) #5

Thank you so much and congratulations for sharing your stuff!
best regards.
Spirou4D :yes: