I have a few ideas on improving audio in the BGE. But lets start basic
I would like a way to monitor my master audio levels which are going to the monitors. Currently I am running an external program which simply gives me the two bars I would like to have inbuilt.
Add a way to monitor audio levels. I created a mock-up image here:
-Much easier to check your overall audio levels
-Easily see if you have created sounds too loud or too quiet.
-Will make tweaking audio levels faster
-I really want this myself as a game maker so maybe others out there need this feature too.
-Larger profiler (but that is based on my proposed way of adding it.)
I have no idea how difficult this would be too implement. I’m hoping this would be a fairly simple and quick implementation.
Does anyone have any comments or suggestions on this?
(I hope I made this proposal correctly)