As the title say I wanted to know if there is a way to add a realtime update of the “layerweight” for the function “.playaction()”?
Could it be made directly in the “layerweight” part of the “.playaction()” function ?
Or like the function “.setframerate(layer, frame)” for something like “.setweight(layer, weight)” ?
My issue is that I have my main actions that always play in one layer (idle, walk, etc) and I manage specific actions of the arms of my character on top of it in two others layers (aim, grab, etc).
I have only a blend out issue with the specific arms actions listed above, but I have multiple actions where the arm of the character “paste” its hand on wall when its near one, and I recently tried to manage their weight by the distance between them and the wall detected, but I can’t because the “layerweight” doesn’t update in real time.
It could also be a way to manage the blending, because we can already manage the blend in but we can’t manage the blend out, which lead to a direct stop of the action when its stopped.
Thank you to take your time to read me about my issue and good blender.