Hello, let’s say I have objects in a scene and they all have the same property. If one of the object’s properties is a different value than another, is it possible to detect that without defining the object itself that had its property changed? I need this for creating a simpler method of an inventory where the icons find an empty slot. Thanks.
slots = [obj for obj in s.objects if ‘slot’ in obj]
if slots[‘path’] == 0:
But this just gives me an error.
I need the [‘path’] property value to be detected across all objects in the list with that property.