I’m trying to contol an ObjetActuator ReplaceMesh through a python controller
in order to dynamicaly changes some shapes while game is running …
Here’s my scene config:
File1.blend: Scene1 : some meshes
File2.blend: Scene2: the scene in which I want to use the mesh
I want to append/link (relative path) the scene Scene1 into Scene2 and be able to use the mesh from Scene1
To do so:
In File2.blend, I append/link the scene Scene1 from File1.blend
and on the object I want to change the the shape of, I put a Python controller with the following code in it:
cont = GameLogic.getCurrentController() actu = cont.getActuator("SetMesh") actu.setMesh("the_name_of_the_new_mesh") GameLogic.addActiveActuator(actu, True)
I manage to get it working if:
- the objects (containing meshes) from File1.blend are basically appended into File2.blend
- the objects (containing meshes) from File1.blend are linked into File2.blend
but I fail to get it working if I append/link the scene Scene1 from File1.blend into File2.blend.
What’s most surprising is that the replaceMesh actuator works fine if I use a basic AND controller instead of a Python Controller (even when the whole Scene1 is linked into File2.blend).
Does anyone have a clue ?