Hello everyone, this is actually my first post after I registered today, though I’ve been reading the forums for some time now. I have several questions concerning the BGE and its capabilities. My friend and I recently thought it would be nice to do something and we ended up with an idea of a 5-10 minute game with no actual plotting; the basic idea was to learn what is possible with BGE and what is not. I’ve never actually touched the BGE before, but I’m very familiar with Blender.
Camera: I know all about parenting a camera to an object creating the 3rd person-feel, but is it possible to trigger the game to use several cameras/angles (like in Resident Evil or Silent Hill)? How is this actually done?
BGE rendering: While testing my first objects in the play mode I realized it didn’t allow subsurf to be used. So this led me to develop a model with more vertices and actual detail. Another friend of mine advised me to make a normal map out of a high-poly-version of the same model and use it on the low-poly model. Is this possible? I read somewhere that it works only on planes.
Effects: Is it possible to use fog without the danger of looking stupid? I read a water-tutorial back there.
Scene switching: The actual game area would consist of some buildings, rooms inside the buildings, and the outside-area which could be divided to three or four areas. Would the best way be to just build the whole model or just every interior and exterior separately to different files? If that is the case, how to rig a system that takes the played character from eg. outside (file.1) to inside the building to the lobby (file.2.1)?
I guess here are the major issues, will get back to you if I can think of anything else. Thanks in advance!
PS. Here’s a screenshot of the very undeveleoped character model I made yesterday. No subsurf, no textures: