bge.texture question

This may be a duplicate, but here goes… :slight_smile:

I have a stat bar, and to make it look really cool, I’m using bge.texture to take a render from a seperate camera with the awsomely layered alpha planes. The only issue is that I can’t seem to lose the ugly blue background. Is there any way to make that alpha 0?

I know you can’t get the same effect with Actions. Maybe with a gif for the purpose. Not sure on that one.

Any Help?

You can set the background color of a texture rendered with bge.texture with source.background.

:eek: How’d I miss that!?!

Thank you VERY much!! :smiley: