BGE Textures

Im attempting to make a simple FPS. Iv made a small room with a UV texture onto the outside to make it look like bricks, I cant figure out how to get the same texture on the outside walls also on the inside walls. 2 sided doesnt seem to work it just works for 1 face and thats it.

Thanks

Hi,

I’m not sure if this is the problem, but there are two “sections”, where you can set a mesh to be twosided. I assume you picked the wrong one, it’s the button named “double sided” in the “Editing (F9)” section in the Mesh tab.
The one that would do the trick is hidden better: Select the object, look at the “Editing (F9)” section, find the “Multires” tab, Now switch into edit mode, and you’ll see a new tab named “Texture Face” in the “Multires” tab. Go there and find the button “Twoside” which should be what you need. Another way is selecting the vertices in edit mode and hitting Ctrl + F (mouse over the 3d viewport). From the menu select “Face Mode Set” and hit the “Twoside”-button again.

I hope my explanation is easy to understand and solves the problem^^

Greetings,

Jay-D

Aroung the twosided button there should be a button that says copy. Select all the faces then click that button.

Unless your on 2.5. I dont know if that button is there yet.

Edit: That works too.

Im using blender 2.5 i probably shouldav said that erlier. Anyway maby it hasnt been put in yet but idk?

Oops, my explanation were related to version 2.49b, I don’t use 2.5 yet so I don’t know how it is there.

thats ok can anyone with 2.5 help?

Just extrude the walls. That gives them a thickness. Unless you want paperthick walls, this is the preferred method.

Twoside, makes the BGE replicate the face with opposite normal.

Beside that I think the Face texture panel settings are what you need. But I’m not sure.