I’m going to post my BGE video tutorials here rather than in the “tutorials” section, as these are exclusively for the BGE.
For now, here’s the first Tutorial:
It shows how to use a texture atlas sheet to texture some basic parts of an interior game level for the Blender game engine.
I will add another later showing how to take these simple parts and combine them in to a working level, using groups and instances.
I will also show how to make game AI and some other useful things, and supply the blends and scripts needed to get them working. Later…
If you have any requests for specific areas you want covered (or revisited in detail) please post. I’m using blender 2.49 for now. I don’t plan on upgrading yet, but I will warn before I do. One of the problems with Fraps is that it doesn’t show the blender menus, so I take care to speak loudly the menu choices I make, as I make them.