Does someone have a running example for a Videotexture streaming from an USB Webcam?
I found it out:
This did the trick
Gamelogic.video.source = VideoTextrue.VideoFFmpeg(‘cam’,0,20,640,480)
Blender Version 2.49a
MirrorTextureDemo1.blend (444 KB)
Doesn’t work for me on a MacBook pro. I noticed the code in blender-2.49b/source/gameengine/VideoTexture/VideoFFmpeg.cpp doesn’t seem to do anything special for a Mac, which is perhaps the problem?