I’ve asked this before in another part of the forum, but I thought I’d try here. Could there be a way to allow for voice recognition in blender game engine. Windows comes with voice recognition software and there is an addon to that called something like, Windows Voice Recognition Macro which allows you to assign key strokes to a given voice command.
My nephew has trouble pronouncing certain letters and words, so I thought it would help him a lot to make a game that required him to say a word or letter correctly before rewarding him with some silly animation or something. But the problem is that when you start the blender game engine it no longer recognizes macros assigned to windows voice recognition macro thingy. Outside of the bge it works just fine. Like I can assign the keystroke G to the spoken word grab and it works every time while using blender, but not in the bge.
Anyone help me get closer to understanding how to overcome this?