Although I am not an experienced programmer (and you’ll see proof of that in just a second) I would absolutely love to participate in this. BUT… I’m experiencing the same problem as I did with Pong… How do I make sure the ball always gets to the top and has the correct reactions to being hit by the platform?
I’d say the idea is to keep it simple for most games. You can also get some crazy-awesome results from cutting corners to speed up dev time. Voice acting all the sound effects, using sprites made from drawing in a copybook and creating worlds by only painting polygons solid colours are examples that come to mind.
You can use Python, it says you can re-use scripts so you can use scripts =D there doesn’t seem to be any limitation on how you do things as long as you make it yourself and stick to the time limit.
Yes, the idea was to keep the games short and simple so as not to interfere too much with this competition that ends in February.
We can let the winner decide the next game idea or we could vote from a list.
I was originally thinking classic or retro remakes, but it could be something new as long as it’s pretty simple. (the simpler the better)
I added a few animations and stuff like that, but most of the work went into gameplay. Now there are 5 levels you can play through. The game also keeps score in each level now. There are also three additional “targets” (if that’s what they’re called) which make your paddle bigger, fire bullets, and add another ball, besides giving the normal points for hitting a target. Have fun!
EDIT #3: Fixed a bug that occurred when two bricks were hit at the same time
I agree with you on screen shots but feel that an extension would be against every idea behind this whole challenge. It’s breakout. You can make the levels in a minute or two once you’ve got the engine down as long as you don’t want to add more effects. The menu system would be a bit slower but not much.
This is a challenge, the first week long challenge. There are going to be teething issues for sure but it’s if the idea is getting the game done in a week and extending it to two weeks removes what was unique about this concept.
I’m planning an entry that will have multiple levels, a menu system and possibly a high-score board if I decide to try a bit of amateur python coding. I’m still only going to work on it for a day or two at most.
Personally I don’t mind, I actually expected it. This is a challenge, not a contest. I view it as a shared learning experience.
if there is any “winner” it should probably be determined by a poll vote? simple things like this make for fast fun learning. Things like sharing your mouse script is an example of the tone I would love for this venture to adopt. Best of luck finishing your entry =D