So last time I saw Martinsh work I was like “man this is awesome, how do I get it in my game ?”. But I was a bit unpleased by the way the shaders were applied in the BGE… So I made a submodule for my bigger framework, that can work independently: materials.
This is some kind of wrapper/framework, it is meant to allow people to write shaders in a slightly better way, I hope.
I need your input on the utility of such a module, and maybe your own shaders if you get to make one !
I could embed them into the builtins if done right
Feel free to look at the sources, especially in the materials/builtins/skybox0 to see an example of use for the module.
- Link to the bgez framework thread: https://blenderartists.org/forum/showthread.php?439287-BGEz-Full-Python-game-projects