What a surprise: I’ve written a new little tool for the GameBlender developers!
Basically it’s a program for starting Blender games using the runtimes.
But I’m too lazy to write a whole description now, so I’ve just copied the text from the readme file
Screenshots:
Main window:
“Advanced” dialog:
Features:
Easy access to all current stand-alone player command line arguments
Play Publisher .blend and .exe files using customized settings
Take in-game screenshots using a global hotkey (default: F5)
Customizable number of screenshots taken on one command (default: 1)
Customizable delay before taking screenshot (default: 0, no delay)
Save screenshots in Bitmap and JPEG format (default: Bitmap)
You can either copy/install the program to the directory where the
runtime files “BlenderPlayer.exe” or “BlenderDynPlayer.exe” are located
in or you specify the path to these files when the BGLauncher prompts you.
Hints:
Bitmap screenshots are larger in filesize but don’t need so much RAM
like JPEG screenshots (so it’s recommendable to use the Bitmap format
if you don’t have a fast computer).
You can only play .blend files compressed and saved with Blender
Publisher 2.25 or a higher.
When you are playing a game the BGLauncher waits until the game is
finished, so don’t panic if the application doesn’t seem to react
anymore
Right-click the titlebar of the BGLauncher and select “About…” to
show the about dialog of the program.
Great, thanks dude, now my friends who don’t have blender, can now play some of my demo games, and I can even show it to my classroom at school without installing blender.
Sorry… %|
…of course you can get the source code (Delphi 6), we’re still living in an open source community, aren’t we?
Just tell me the email address and I’ll send you the .zip file.
Perhaps I’ll also upload the source code if more people are requesting for it…
Thank you all again for your comments!
(And it would be nice if you could report any kind of bug or strange behaviour to me… )