What a surprise: I’ve written a new little tool for the GameBlender developers!
Basically it’s a program for starting Blender games using the runtimes.
But I’m too lazy to write a whole description now, so I’ve just copied the text from the readme file
- Easy access to all current stand-alone player command line arguments
- Play Publisher .blend and .exe files using customized settings
- Take in-game screenshots using a global hotkey (default: F5)
- Customizable number of screenshots taken on one command (default: 1)
- Customizable delay before taking screenshot (default: 0, no delay)
- Save screenshots in Bitmap and JPEG format (default: Bitmap)
- Adjustable JPEG compression (default: lowest compression)
- Explorer context menu for .blend and .exe files
- Drag&Drop support
You can either copy/install the program to the directory where the
runtime files “BlenderPlayer.exe” or “BlenderDynPlayer.exe” are located
in or you specify the path to these files when the BGLauncher prompts you.
- Bitmap screenshots are larger in filesize but don’t need so much RAM
like JPEG screenshots (so it’s recommendable to use the Bitmap format
if you don’t have a fast computer).
- You can only play .blend files compressed and saved with Blender
Publisher 2.25 or a higher.
- When you are playing a game the BGLauncher waits until the game is
finished, so don’t panic if the application doesn’t seem to react
- Right-click the titlebar of the BGLauncher and select “About…” to
show the about dialog of the program.
- .zip file: http://www.8ung.at/s_w/bglauncher/1.0.0/bgl100.zip (240 KB)
- Installer: http://www.8ung.at/s_w/bglauncher/1.0.0/bgl100-setup.exe (519 KB)
I hope it comes handy to you!