The game is now playable! I’d call it more of an alpha, but the general idea is there.
It’s basically a collection of crazy sandboxes that (mostly) play themselves.
What are you waiting for??? Download!!!
https://dl.dropboxusercontent.com/u/19279604/const/turf_war-Alpha-Oct27.zip
Note: Be sure to extract the zip before playing
–Known problems–
Units go flying when the framerate dives
Seems to be something with using the steering actuator on static objects.
I was able to fashion a dirty workaround, but it requires a patched blender.
For now just avoid selecting all units during intense battles.
Several missing sounds
I’ll try to get them in tomorrow, if there’s time.
Sucks too much CPU
Genre: RTS
3 man team: Artist, Composer, Programmer
Going for something RTS-ish, with elements gleaned from D&D 3.5 and others.
Single player, Blender 2.68a
Resources
bgui
Day 1
Wrote the GDD and map specification
Modeled + animated the main unit
Some progress on the map editor and unit generator
Day 2
Finished the map editor
Initial game sim running (gasp!)
Probably other things
So far we’re much less behind than anticipated, but still behind nonetheless.
Still… I have a good feeling about this. We shall see what tomorrow holds.
Day 3
What’s this?! Could it be that the game is actually on schedule?
Yes! Although it’s never too late for something to go wrong.
-Most HUD functionality
-Unit generator finished
-Progress on the ambient soundtrack and other audio-related things
-Visual improvements to the main unit, some static props, and something reminiscent of Dune 2000…
Tomorrow is the last big step. If everything goes to plan, then the remaining week will be pure content creation.
I’ll get more screens up tomorrow. It’s getting late.
Day 4
-Significant improvements to one of the units
-Intense combat
There’s about 1 more day of core gameplay that needs finishing.
Unless there’s time on the weekend, the playable content will most likely be a few wacky sandboxes.
Day 5
-The deadly (yet aloof) grasshopper
-Bug fixes, balance tweaks, etc. etc.
-Plenty of new sounds
Day 6
-Minor gameplay changes
-Spent some time working with sound
Sadly, it looks as though Megagnat and the evil cube wont be making an appearance.
Day 7
Some finishing touches