BGMC 13: Captain Brown

for BGMC 13 I am making a 2 side scroller. You play as Captain Brown as he fights pirates out in space…

Game mechanics (player decisions) involve both reactively avoiding incoming dangerous stuff, and primitively switching to the correct weapon for the situation at hand.

Graphics are all 2d sprites. I am using 3d models in another scene to make the sprites.

The first level is pretty much done (just some need to polish/ add to the visuals, and re-balance at some point).