Hey there. PiDiYol is going to be a third-person dungeon crawler, like, well, games I can’t really think of at the moment. Like Rogue Legacy, I guess, but not really about platforming, and not in 2D… The name comes from the abbreviation PDL for Procedural Death Labyrinth, or a randomized maze-like dungeon crawler with loot, traps, and possibly perma-death. Some people refer to the genre as Rogue-like-like, or just Rogue-like, though that tends to ruffle some people’s feathers. PiDiYol will be in GLSL mode.
I guess the character you control, a mech with ninja-like agility, will be called a PiDiYol? It sounds cool, so I guess I’m gonna stick with that.
I’m trying to do it in full 3D with as few tris as possible. To assist with this, I’m making the graphics out of pure triangles, basically, which should look pretty cool when mixed with the low resolution and fancy shaders and stuff. Right now I’m getting down the mechanics for movement and the basic game systems, and have modeled the player’s mesh. The mesh sits at 56 triangles, so I won’t be able to have more than a couple of these guys on screen at once without breaking the limits, though I guess it’s a soft limit. I’ll probably also have simpler enemies.
Anyway, hopefully I’ll have:
- Rigging the player’s mesh to the armature
- Basic animations (stand, walk, run, jump)
- Basic level generation through my bghelper.rlg module
- A basic weapon system (equipping things in “hands”)
done by tomorrow.