This is a kind of proof of concept of a game I’ve wanted to make fore some time. I’m stripping it down to basics so I can get it working within just a week. Some scripts are based on tests I’ve done in the past on movement and inventories etc… or on scripts lifted from other projects I’ve done. I’ll be modifying them here which takes time. Hopefully I can get finished by the end of the week.
Not much to see so far:
Right now you can move the tank around, either going forward or backward (to present tougher armor to the opponent). You can stack orders so that it will follow a path. If you try to give orders to drive through a building it will stop. The enemy and player will have basic A* navigation later.
Here’s a look at what the tanks will be like in game:
The idea is that you will have a tank workshop where you can design your tank and then go out and try it against some enemy tank designs. A final game would have better tanks, nicer 3d terrain, better graphics, missions, villages and towns and other types of vehicles and infantry. Hopefully I’ll have tank vs tank combat and the tank builder ready by the end of the week. if people like the demo I may go on and develop the game more.
it’s not the first time I’ve built a customization lab for a game, I made a mech lab for my battletech simulator project, though it never made it in to the final version of the game.