“Blendrok” is not about being conservative or moving save is about being BRUTAL !
FPS based on the Turok (1, 2 and 3 ) series for N64:
Technical/Artistic reference (Turok 3 : Shadows Of Oblivion) : http://youtu.be/UvuSAinsAI4
My idea of how I’m going to do this: I’m going to to put all my efforts in the game to look good and retro (N64 style) but the game-play will be most probably super basic. I’m going to expend 80% of my time in graphics 3D, textures and some animations, 15% on game development (I will copy from old and others free/opensource projects as much as possible) also I’m very bad developer so don’t expect a great game-play any way. And 5% left for sound and other stuff…
Also most probably I’m not going to be available to present the game on time, because I’m in holidays yes… but this means that I will be traveling around for some days.
The game will be a FPS set on the past (some time when there were dinosaurs) where a native american warrior has been send by a super advanced alien race (good guys) to save the humanity of the future by defeating another advanced alien race ( Bad guys ) in the past. I know to much interstellar…
It will have:
- 1 or 2 levels a jungle / old temple.
- Main character - Native american warrior named “Bidziil” means “he is strong in Navajo”.
- 1 boss enemy t-rex
- Some more wild small dinosaurs.
- 1 lizard/humanoid char.
- 1 alien bad guy.
- weapons knife, bow and arrow… may be more…
That’s already a lot of work so expect some cuts !
Update 001 ## (31/12/2014 0:01)
Finishing looking for references start to work on models and levels.
Update 002 ## (31/12/2014 4:48)
uploaded a trex w.i.p image