It’s time for my second participant in Blender Game Engine Contest, also known as the GBMC. After my last entire which turn out pretty slow after a while (It was too long, with too little variation) I’ve decided that I would make a really fun game next time, something more of a platformer. Something easy where you jump, run and shoot. But as it turns out that’s not me.
Instead I’m going for this:
A happy family is in the desert, still able to see the city far away. They are playing and having fun. Suddenly a great sand storm comes in and they get separated. When the main character, the father, wakes up he’s alone. What’s coming next is a search for he’s family and a more desperate walk for water.
A walk for water is going to be an emotional game without any violent. As for now you’ll have some water that you will have to use carefully to survive the heat of the desert, stay in the shadows to not black out. In addition to this you’ll have to follow the cues you’re wife and son has left behind. Here’s a first gimps of what the game will look like.
As for now the animation and graphics is anything but final, rather sloppy. I’ve just wanted to be able to do everything I want in time. If i’ll have time left in the end, all the cutscenes will get a great (needed) polish (or perhaps redo). Hope you like it so for! And as always is any suggestions for ideas of what to do while searching for water, family in the desert… don’t be afraid to share your thoughts!
(I’ll include hallucinations of oasis, feels like an obligation in a game taking place in the desert)