I’m making a game for this BGMC, I don’t know if I have time to end it as I have to visit my family the 23th (or maybe the 24th), and there’s no computers or internet there. Anyway here are my specs:
I’m running a mid range mac mini, with 8gb of ram and onboard graphics chipset, and to be fair I’m pleasantly surprised what it can handle. That being said, I have a quad core with a fairly recent nvidia card, which is just beautiful to bake cycles textures on. Shame I can’t seem to get the drivers working on linux so I’m stuck for the time being with winxp lol!
I think if people are using heavy effects and 2D filters, they should give an option to enable or disable them on start up. Nothing worse then playing a game where all the textures are white because the video card isn’t supported. That being said, I’m taking no risks, I’m not going to use SSAO, bloom, or even mist, and opting for a compromise with cycle baked textures. This is going to keep my blend file highly portable and since I only have one level it should not be too heavy to download either.
Some people have servers as their work stations! It seems.