Can’t wait to see your game, and thank you so much for all the tutorials you have made.
I would not be in this contest if it wasn’t for you teaching me most of what i know in the
bge, so thanks again.:yes:
Thanks Glad you found them useful! its great to hear that people like them.
Looking forward to seeing your finished entry as well
Hmm I think this will give Blender users too many nightmares, but Suzanne will be present in the game somewhere
I’m planning my own twist for what is actually chasing the character
Cool! An infinite runner game would be a great candidate for showing off how you can make a small amount of assets go a long way.
That’s one of the reasons I suggested the size limit for the entries. I hope it will open people’s minds to the possibilities of using procedural generation.
The art looks great so far! Looking forward to seeing some action!
I agree! but also some clever design can go a long way in terms of storage. I think this limitation is good as its something not many people factor in when publishing a game. I haven’t fully been able to get my head around full procedural generation yet, if at all, but I think I should be able to get a ‘beginner’ procedural generation method working.
Progress: rail section, done with 256x256 diffuse + normal and 128x128 specular.
rail is actually mirrored through the middle which allows for more detailed textures.
Stop bumper thing:
What I got working so far:
And some animated textures:
The add alpha type is the holy grail of ‘randomly’ generated explosions.