Can’t wait to see your game, and thank you so much for all the tutorials you have made.
I would not be in this contest if it wasn’t for you teaching me most of what i know in the
bge, so thanks again.:yes:
Cool! An infinite runner game would be a great candidate for showing off how you can make a small amount of assets go a long way.
That’s one of the reasons I suggested the size limit for the entries. I hope it will open people’s minds to the possibilities of using procedural generation.
The art looks great so far! Looking forward to seeing some action!
I agree! but also some clever design can go a long way in terms of storage. I think this limitation is good as its something not many people factor in when publishing a game. I haven’t fully been able to get my head around full procedural generation yet, if at all, but I think I should be able to get a ‘beginner’ procedural generation method working.
Progress: rail section, done with 256x256 diffuse + normal and 128x128 specular.
rail is actually mirrored through the middle which allows for more detailed textures.